What turrets are there and how do I set one up?

Turrets are automatic defences: you place one, load it, and it fires on its own at anyone who isn't on your side.

Three kinds.

• Turret - the one from the Store. Buying it unlocks crafting outright, no research needed. It covers a full circle (360°) and has the longest range of the three, about 40 m.

• Machinegun Turret - researched at the workbench. Covers a 180° sector up to about 35 m, with the highest damage per shot and the fastest fire.

• Shotgun Turret - researched at the workbench. A narrow 120° sector and a short reach, about 10 m, but heavy damage: two quick shots, then a long reload.

Crafting. The Machinegun and Shotgun Turret recipes include an actual weapon — a machinegun or a shotgun — plus electronics and metal. The weapon is consumed, so factor that into the cost.

Ammo. The Turret and the Machinegun Turret use 5.56 rifle ammo, the Shotgun Turret uses 12 gauge buckshot. Magazines are small — an empty turret does nothing, so check them whenever you top up the cupboard.

Placement. While you position a turret, its range is drawn on the ground as a sector that turns with it. Line it up with a doorway or corridor instead of guessing.

Who it shoots. A turret holds fire for the player who placed it, their team and clan, and anyone authorized in the Repair Cupboard of the building it stands on. Everyone else is a target. Place it on your base, not next to it: on bare ground there's no cupboard, so authorized friends who aren't in your team or clan will be shot.

On PvE servers a turret only fires at players standing on its owner's building, and at about a third of its usual range.

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